In the second set, these cinematic terms informed the
drawing and drawdel: eyeline match,
macro, weaving, jump cut, and light.
Using rectangles of various black and white washes, I
created a weaving network. The edges of
these bands helped set the large scale of the moves in this image, which
references the macro technique used in the film. I used various intensities of saturation to
show the effusion of light in different layers; this tone was derived from
painting water colors and then scanning them into Photoshop. The ambiguity of the image and the non-linear
organization of the orthogonal weave represents the concept of jump cut in cinematography. The horizontal band of lighter color wash
represents the concept of eyeline match, as it cuts across the whole image and
creates stability in the midst of ambiguity.
The hand drawn lines are used to accentuate the idea of jump cut,
splitting up spaces unexpectedly.
The drawdel uses material to convey the the idea of jump
cut, while eyeline match is represented by the ability to rotate the model and
still feel the same elements from any angle.
The foam provides a stereotomic element, which interacts with the
implied space created by the thin tectonic elements is the element of weaving
in the picture. Light is represented by
the space created by the contour linear elements and the tone of the paper
planar elements.
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